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Why is it that the OpenGL and GLSL geometry shader are displaying only a single point, rather than rendering triangles?

asked 2021-11-27 11:00:00 +0000

woof gravatar image

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answered 2021-08-20 16:00:00 +0000

plato gravatar image

There could be several reasons for this issue. Here are some possible causes:

  1. Incorrect settings: Check the settings for the geometry shader and ensure that they are configured properly to render triangles.

  2. Data inconsistency: Verify that the data you are providing to the shader is consistent and correct.

  3. Driver issues: Update the graphics card drivers as outdated drivers may cause rendering issues.

  4. Lack of input: Ensure that the shader is receiving the correct number and type of inputs, otherwise it may not be able to perform its functions correctly.

  5. Compatibility issues: Make sure that the version of OpenGL and GLSL you are using is compatible with your graphics card and operating system.

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Asked: 2021-11-27 11:00:00 +0000

Seen: 8 times

Last updated: Aug 20 '21