This error message suggests that the "Player" prefab in the game has more than one NetworkIdentity component attached to it. NetworkIdentity is used in Unity to identify objects that can be synchronized across different networked instances of the game.
Having multiple NetworkIdentity components on one object can cause synchronization issues and lead to unexpected behavior. To fix the error, the developer should ensure that there is only one NetworkIdentity component on the "Player" prefab. This can be done by removing any additional NetworkIdentity components that are not needed.
Asked: 2023-07-15 00:16:29 +0000
Seen: 8 times
Last updated: Jul 15 '23