To establish a WH_KEYBOARD
hook procedure in Rust using SetWindowsHookExW
, you can follow these steps:
winapi
crate to import the necessary Windows API functions and structures:use winapi::shared::minwindef::{DWORD, HINSTANCE, LPARAM, LRESULT, UINT, WPARAM};
use winapi::um::libloaderapi::GetModuleHandleW;
use winapi::um::winuser::{KBDLLHOOKSTRUCT, WH_KEYBOARD_LL, WPARAM_KEYDOWN, CallNextHookEx, SetWindowsHookExW};
extern "system"
calling convention:unsafe extern "system" fn keyboard_hook_proc(code: c_int, w_param: WPARAM, l_param: LPARAM) -> LRESULT {
// Handle the key event here
CallNextHookEx(ptr::null_mut(), code, w_param, l_param)
}
GetModuleHandleW
function to obtain the handle to the current module:fn main() {
let h_instance = unsafe { GetModuleHandleW(ptr::null()) };
// ...
}
SetWindowsHookExW
function to install the hook:fn main() {
let h_instance = unsafe { GetModuleHandleW(ptr::null()) };
let h_hook = unsafe {
SetWindowsHookExW(
WH_KEYBOARD_LL,
Some(keyboard_hook_proc),
h_instance,
0,
)
};
// ...
}
Note that in order for the hook procedure to receive all key events, you need to use the WH_KEYBOARD_LL
constant instead of WH_KEYBOARD
. This sets up a low-level keyboard hook that gets called for every key event, regardless of which window has the focus.
Also note that the hook procedure should always call CallNextHookEx
to pass the event on to the next hook in the chain. If you don't do this, the system may stop delivering key events to your application.
Asked: 2023-07-03 19:54:34 +0000
Seen: 16 times
Last updated: Jul 03 '23