Unity Shader Graph can be used to create a simulation of water by following these steps:
Additional Tips:
-To make the water surface more realistic, you can add a "Depth Fade" node and a "Fresnel" node to simulate the refraction and reflection of light. - You can also combine multiple Shader Graphs to create more complex water effects, such as waterfalls or underwater scenes. - There are many tutorials and resources available online that provide step-by-step instructions on creating water simulations in Unity Shader Graph, which can be a great help in getting started.
Asked: 2022-06-25 11:00:00 +0000
Seen: 8 times
Last updated: Sep 23 '22