Define the designated area: Determine the boundaries of the area where the player is allowed to move.
Implement a physical barrier: Place physical barriers such as walls, fences, or buildings at the boundaries to prevent the player from crossing them.
Use invisible barriers: Implement invisible barriers that prevent the player from crossing certain areas. This can be done through scripts or programming.
Set up triggers: Use triggers that activate when the player reaches the boundaries of the designated area. The trigger can then stop the player from moving beyond that point or prompt them to turn back.
Display clear prompts: Display messages or visual cues that inform the player they are at the boundary of the designated area and cannot proceed further.
Test and review: Test the restrictions and make sure they are working as intended. Review player feedback and adjust the restrictions if necessary.
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Asked: 2021-11-02 11:00:00 +0000
Seen: 8 times
Last updated: Nov 28 '21
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