1 | initial version |
To transform a CMSampleBuffer to an NSData image while ensuring that the memory does not exceed 50MB, you can use the following code:
CMSampleBufferRef sampleBuffer;
// your sample buffer
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
uint8_t* baseAddress = (uint8_t*)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
size_t bufferSize = bytesPerRow * height;
NSData *imageData;
if (bufferSize <= 50 * 1024 * 1024) { // check if buffer size exceeds 50MB
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
UIImage* image = [UIImage imageWithCGImage:quartzImage scale:1.0 orientation:UIImageOrientationRight];
CGImageRelease(quartzImage);
imageData = UIImageJPEGRepresentation(image, 0.8); // set compression factor to reduce memory usage
}
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
return imageData;
This code creates a UIImage object from the CMSampleBuffer, then compresses it and returns an NSData object. It also includes a check to ensure that the size of the image data does not exceed 50MB.