1 | initial version |
To display an SDL texture on a canvas, you need to perform the following steps:
Here is an example SDL code snippet to demonstrate how to display an SDL texture on a canvas:
SDL_Texture* texture;
SDL_Renderer* renderer;
SDL_Surface* surface;
SDL_Rect dest;
// create texture from file “image.png”
texture = SDL_CreateTextureFromSurface(renderer, surface);
// create an empty SDL_Surface
surface = SDL_CreateRGBSurface(0, width, height, 32, 0, 0, 0, 0);
// Set the color blend mode to “SDL_BLENDMODE_BLEND” mode
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
// Define target location for surface
dest.x = 0;
dest.y = 0;
dest.w = width;
dest.h = height;
// Copy texture into surface
SDL_RenderCopy(renderer, texture, NULL, &dest);
// Set the surface as a target for rendering
SDL_SetRenderTarget(renderer, surface);
// Clear the screen
SDL_RenderClear(renderer);
// Render the surface on the renderer
SDL_RenderPresent(renderer);
Note: You also need to initialize SDL, create a window, and initialize SDL_Image to create a texture from an image file, among other things, before you can display a texture on the canvas. Also, the above code snippet is for illustration purposes only, and it may differ depending on the specific scenario.