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To transform Unity's default materials to URP, follow these steps:

  1. Create a new project in Unity and select URP in the Template section.

  2. Open the scene you want to convert and remove all materials from all objects.

  3. In the Project window, open the Materials folder and select a material you want to convert.

  4. Open the material's Inspector window and scroll down to the Rendering section.

  5. Click on the dropdown menu and select Universal Render Pipeline.

  6. If the material contains a texture, click on Texture Type and select Normal Map.

  7. If the material contains an emission map, enable Emission and set the color and intensity.

  8. Repeat steps 3-7 for all materials in the scene.

  9. Add a Universal Render Pipeline asset to the project.

  10. In the Project window, go to Edit > Project Settings > Graphics and select the Universal Render Pipeline asset in the Scriptable Render Pipeline Settings field.

  11. Check that all materials look correct and adjust them as necessary.

  12. Save the scene and build it.