1 | initial version |
In pygame, shapes can be updated by re-drawing them on the screen using the pygame.draw
module functions. The process typically involves the following steps:
pygame.Surface
object to represent the screen or window to draw on.pygame.draw
module functions (e.g. pygame.draw.circle
, pygame.draw.rect
, etc.).pygame.draw
module function as before.For example, to update a circle, you could do something like the following:
# Initialize pygame
pygame.init()
# Create a screen surface
screen = pygame.display.set_mode((800, 600))
# Draw an initial circle
circle_pos = (400, 300)
circle_radius = 50
circle_color = (255, 0, 0) # red
pygame.draw.circle(screen, circle_color, circle_pos, circle_radius)
# Game loop
while True:
# Handle events and update game state
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Update the circle position
circle_pos = (circle_pos[0] + 5, circle_pos[1])
# Erase the previous circle
pygame.draw.circle(screen, (0, 0, 0), circle_pos, circle_radius)
# Draw the new circle
pygame.draw.circle(screen, circle_color, circle_pos, circle_radius)
# Update the display
pygame.display.update()
This code updates the position of a red circle by moving it horizontally to the right by 5 pixels per frame. The previous circle is erased by drawing a new one in black at its previous position, and the new circle is drawn in red at its updated position. Finally, the display is updated to show the new circle.