Ask Your Question

Revision history [back]

click to hide/show revision 1
initial version

The proper way to utilize setUserPointer/getUserPointer in Ammo.js is to:

  1. Allocate memory for the object you want to associate with the rigid body.
  2. Cast the memory to a void pointer type.
  3. Use the setUserPointer method to set the void pointer as the rigid body's user pointer.
  4. Retrieve the user pointer using getUserPointer whenever you need to retrieve the associated object.

Here's an example of how you could use this method to associate an object with a rigid body:

// Allocate memory for the object you want to associate with the rigid body
var myObject = { x: 1, y: 2, z: 3 };
var objectPtr = Ammo.allocate(Ammo.int16Array, 3);

// Write the object data to the allocated memory
Ammo.writeArrayToMemory([myObject.x, myObject.y, myObject.z], objectPtr);

// Create a rigid body and set the user pointer to the allocated memory
var body = new Ammo.btRigidBody();
body.setUserPointer(objectPtr);

// Retrieve the user pointer whenever you need to access the associated object
var retrievedObject = Ammo.readVector3FromMemory(body.getUserPointer(), 0);
console.log(retrievedObject); // { x: 1, y: 2, z: 3 }

Note that the example above assumes that you're associating an object with the rigid body that consists of three floating-point numbers. If your object is of a different type or size, you will need to adjust the memory allocation accordingly.