To create multiple animations for a single object in Three.js Fiber using Blender, you can follow these steps:
Create your object in Blender and add all the animations you want to it.
Make sure each animation is saved as a separate action in the Action Editor.
Export your object as an fbx file.
In Three.js, load the fbx file and its animations using the FBXLoader.
Create a mixer object to manage the animations.
Create an animation clip for each animation you want to play.
Add each animation clip to the mixer.
When you want to play a specific animation, use the mixer to set the clip and start the animation.
Here is an example code snippet:
const loader = new FBXLoader();
loader.load('my-object.fbx', (object) => {
const mixer = new THREE.AnimationMixer(object);
const clip1 = THREE.AnimationClip.findByName(object.animations, 'animation1');
const clip2 = THREE.AnimationClip.findByName(object.animations, 'animation2');
mixer.clipAction(clip1).play(); // start playing the first animation
scene.add(object);
// switch to the second animation after some time
setTimeout(() => mixer.clipAction(clip2).play(), 2000);
});
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Asked: 2021-12-24 11:00:00 +0000
Seen: 9 times
Last updated: Mar 22 '22
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