Ask Your Question
4

If the StaticMeshComponent cannot be moved and the MeshComponent only works with a Skeletal mesh, what is the method to move the mesh?

asked 2023-07-17 02:37:49 +0000

plato gravatar image

edit retag flag offensive close merge delete

1 Answer

Sort by ยป oldest newest most voted
3

answered 2023-07-17 02:59:02 +0000

devzero gravatar image

One possible method would be to use a Blueprint or code to create a Actor that combines the StaticMeshComponent and a SceneComponent (such as a SceneRoot or ArrowComponent) that can be moved. Another method would be to use a material or shader to offset the texture coordinates of the mesh to simulate movement.

edit flag offensive delete link more

Your Answer

Please start posting anonymously - your entry will be published after you log in or create a new account. This space is reserved only for answers. If you would like to engage in a discussion, please instead post a comment under the question or an answer that you would like to discuss

Add Answer


Question Tools

Stats

Asked: 2023-07-17 02:37:49 +0000

Seen: 14 times

Last updated: Jul 17 '23