One possible method would be to use a Blueprint or code to create a Actor that combines the StaticMeshComponent and a SceneComponent (such as a SceneRoot or ArrowComponent) that can be moved. Another method would be to use a material or shader to offset the texture coordinates of the mesh to simulate movement.
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Asked: 2023-07-17 02:37:49 +0000
Seen: 14 times
Last updated: Jul 17 '23
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