Ask Your Question
1

What is the easiest method for resolving gimbal lock in DeviceOrientation events within javascript, and how can a flawless spirit level/bubble level application be created?

asked 2023-07-16 21:43:15 +0000

bukephalos gravatar image

edit retag flag offensive close merge delete

1 Answer

Sort by ยป oldest newest most voted
0

answered 2023-07-16 22:02:01 +0000

nofretete gravatar image

The easiest method for resolving gimbal lock in DeviceOrientation events within javascript is to use quaternion rotations instead of Euler rotations. Quaternions do not suffer from gimbal lock and are more stable for 3D rotations.

To create a flawless spirit level/bubble level application, you need to accurately measure the angles of pitch and roll in real-time. This can be achieved using the following steps:

  1. Access the DeviceOrientation events provided by the web browser.

  2. Convert the Euler angles provided by the events into quaternion rotations.

  3. Extract the pitch and roll angles from the quaternion rotations.

  4. Display the pitch and roll angles on the screen in a graphical representation, such as a bubble level.

  5. Calibrate the application by setting a level position and ensuring that the readings are accurate when the device is in that position.

  6. Use smoothing algorithms to reduce noise and improve accuracy of the readings.

  7. Add the ability to zero the level and reset the calibration if necessary.

By following these steps, you can create a reliable and accurate spirit level/bubble level application using DeviceOrientation events in javascript.

edit flag offensive delete link more

Your Answer

Please start posting anonymously - your entry will be published after you log in or create a new account. This space is reserved only for answers. If you would like to engage in a discussion, please instead post a comment under the question or an answer that you would like to discuss

Add Answer


Question Tools

Stats

Asked: 2023-07-16 21:43:15 +0000

Seen: 15 times

Last updated: Jul 16 '23