Texture memory should be used when:
Memory access patterns are predictable and repetitive: Texture memory is optimized for repeated and patterned access, which makes it an ideal choice for applications that access the same data multiple times.
Data can be preprocessed: Texture memory is meant for preprocessed or partially preprocessed data, such as textures or lookup tables. If the data requires a significant amount of processing before being used, it may not be suitable for texture memory.
Data is read-only: Texture memory is optimized for read-only access. If the data needs to be changed frequently, it might not be the best fit for texture memory.
The data is two-dimensional: Texture memory is specifically designed to hold two-dimensional data like images, videos, and textures because it can efficiently interpolate values between pixels.
The data has limited precision: Due to its limited precision, texture memory may not be the best option for storing high-precision data like scientific simulations or high-end graphics.
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Asked: 2022-01-06 11:00:00 +0000
Seen: 1 times
Last updated: Sep 28 '21
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