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In what situations should constant memory be replaced with texture memory?

asked 2022-01-06 11:00:00 +0000

nofretete gravatar image

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answered 2021-09-28 08:00:00 +0000

lakamha gravatar image

Texture memory should be used when:

  1. Memory access patterns are predictable and repetitive: Texture memory is optimized for repeated and patterned access, which makes it an ideal choice for applications that access the same data multiple times.

  2. Data can be preprocessed: Texture memory is meant for preprocessed or partially preprocessed data, such as textures or lookup tables. If the data requires a significant amount of processing before being used, it may not be suitable for texture memory.

  3. Data is read-only: Texture memory is optimized for read-only access. If the data needs to be changed frequently, it might not be the best fit for texture memory.

  4. The data is two-dimensional: Texture memory is specifically designed to hold two-dimensional data like images, videos, and textures because it can efficiently interpolate values between pixels.

  5. The data has limited precision: Due to its limited precision, texture memory may not be the best option for storing high-precision data like scientific simulations or high-end graphics.

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Asked: 2022-01-06 11:00:00 +0000

Seen: 3 times

Last updated: Sep 28 '21