Hit testing in WPF with ray casting involves projecting a ray from the camera position out into the viewport to determine which objects the ray intersects with. This is done by using the Viewport3DVisual class to get the camera's position and direction, and then creating a Ray object from this information.
Once the ray is created, it is checked against all the objects in the 3D scene that have hit testable geometry. This includes objects that have a MeshGeometry3D, GeometryModel3D, or Visual3D as a child element.
When a hit is detected, the HitTestResult object is returned, which provides information about the hit such as the 3D model that was hit, the location of the hit, and the distance from the camera.
Overall, ray casting provides a powerful and flexible way to perform hit testing in WPF, allowing developers to create sophisticated 3D interactions and user interfaces.
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Asked: 2023-05-07 06:45:36 +0000
Seen: 13 times
Last updated: May 07 '23
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