To repeat a texture when scaling a mesh in Monogame, you can modify the Texture Address Mode property in the SamplerState object. Specifically, you can set the Wrap property to TextureAddressMode.Wrap for both the U and V coordinates.
Here's an example code snippet:
GraphicsDevice.SamplerStates[0] = new SamplerState
{
Filter = TextureFilter.Linear,
AddressU = TextureAddressMode.Wrap,
AddressV = TextureAddressMode.Wrap
};
// Draw your mesh here...
This will repeat the texture along both the U and V axes when scaling the mesh. Note that this will only work if your original texture has non-zero dimensions in both U and V axes.
Asked: 2023-05-03 19:50:07 +0000
Seen: 12 times
Last updated: May 03 '23