Yes, Unity's terrain system can be utilized for procedural generation. It offers several tools and features for creating custom terrains, including heightmaps, splat maps, and foliage placement. By combining these tools with procedural algorithms, developers can create complex randomized terrains that can be unique every time the game is played. Additionally, Unity's C# scripting language allows for the creation of custom procedural generation algorithms that can be applied to the terrain system.
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Asked: 2023-03-31 11:00:00 +0000
Seen: 16 times
Last updated: Jan 19 '22
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