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Can Unity's terrain system be utilized for procedural generation?

asked 2023-03-31 11:00:00 +0000

david gravatar image

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answered 2022-01-19 07:00:00 +0000

nofretete gravatar image

Yes, Unity's terrain system can be utilized for procedural generation. It offers several tools and features for creating custom terrains, including heightmaps, splat maps, and foliage placement. By combining these tools with procedural algorithms, developers can create complex randomized terrains that can be unique every time the game is played. Additionally, Unity's C# scripting language allows for the creation of custom procedural generation algorithms that can be applied to the terrain system.

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Asked: 2023-03-31 11:00:00 +0000

Seen: 16 times

Last updated: Jan 19 '22