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Can a C# websockets client that operates in real time be utilized with Unity3D?

asked 2021-06-02 11:00:00 +0000

devzero gravatar image

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answered 2022-08-28 12:00:00 +0000

ladyg gravatar image

Yes, a C# websockets client that operates in real time can be utilized with Unity3D. Unity3D provides built-in support for websockets through its networking API, allowing developers to easily establish websocket connections and send/receive data in real-time. Developers can utilize any third-party C# websockets library that is compatible with Unity3D to implement the websocket client within their Unity application.

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Asked: 2021-06-02 11:00:00 +0000

Seen: 15 times

Last updated: Aug 28 '22