Yes, a C# websockets client that operates in real time can be utilized with Unity3D. Unity3D provides built-in support for websockets through its networking API, allowing developers to easily establish websocket connections and send/receive data in real-time. Developers can utilize any third-party C# websockets library that is compatible with Unity3D to implement the websocket client within their Unity application.
Asked: 2021-06-02 11:00:00 +0000
Seen: 15 times
Last updated: Aug 28 '22